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(Redirected from The Journey Down: Chapter Three)

The Journey Down is an episodic adventure video game for Linux, Mac OS X, Microsoft Windows, iOS, Xbox One, Nintendo Switch and PlayStation 4 by Skygoblin.An Android version is currently in. Mac ‘Albralelie' Kenzie Beckwith was signed to TSM Apex Legends mid-June, 2019. At the moment, he is the #1 Pathfinder player in the world in kills. Before his signing, Albralelie had already competed with the TSM squad in multiple competitions, notably winning a Code Red Live with the team.

The Journey Down
Developer(s)Skygoblin
Publisher(s)Skygoblin
EngineAdventure Game Studio (Chapter One freeware version)[1]
Platform(s)iOS
Linux
Mac OS X
Microsoft Windows
Nintendo Switch
Xbox One
PlayStation 4
Release
  • Windows low-resolution
    • WW: August 18, 2010
    Linux, OS X, Windows
    iOS
    • NA: December 19, 2012
    Steam
  • iOS, Linux, OS X, Windows
    • WW: August 25, 2014
  • iOS, Linux, OS X, Windows
    • WW: September 21, 2017
Genre(s)Adventure
Mode(s)Single-player

The Journey Down is an episodic adventurevideo game for Linux, Mac OS X, Microsoft Windows, iOS, Xbox One, Nintendo Switch and PlayStation 4 by Skygoblin. An Android version is currently in development.[2] Best mac for streaming.

The Journey Down: Chapter One was based on a low-resolution freeware adventure game, called The Journey Down: Over the Edge.[1]The Journey Down: Chapter One improves on the freeware version with high definition graphics, full voiceovers, plus some additional locations and puzzles.[3] The rest of the chapters will be presented in the high definition style of the commercial remake of Chapter One.

Episodes[edit]

The game was released in chapters. There are three chapters in total.

  • Chapter One: Over the Edge (2010)
  • Chapter Two: Into the Mist (2014)[4]
  • Chapter Three (2017)[5]

Plot[edit]

Chapter One: Over the Edge[edit]

A pair of mobsters storm the office of a university professor, only to find the professor missing. The trail eventually leads to the waterfront Gas 'n' Charter, which has been run by Bwana and Kito ever since they were mysteriously abandoned by their adoptive father. When given the opportunity to help a young woman named Lina, the pair jump at the chance, as they are seriously behind on their electricity bills. Lina is seeking a lost book that may hold the illegal secret to reaching the Underland. Unfortunately, their airplane hasn't been flown in years, and will need a variety of parts and repairs in order to take off.

Chapter Two: Into the Mist[edit]

The group heads to the gloomy, mist shrouded town of Port Artue. Upon arrival, the trio find themselves confronted by local police. Bwana and Kito are thrown in jail, and Lina is taken away by the police chief. Cod black ops mac mods. Bwana and Kito then attempt to find a way to escape from prison, find Lina, and attempt to discover how their adoptive father was connected to the mystery of the Underland.

Chapter Three[edit]

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Mac nc50 foundation equivalents. In the final chapter, the trio heads into the depths of the Underland where they discover a huge mining facility belonging to the Armando Power Company. Bwana and Kito return to the city of St Armando in hopes of finding Professor Moorhead who they believe can help them stop the power company, while Lina ventures further into the Underland.

Release[edit]

The low definition freeware version of The Journey Down: Over the Edge was released in 2010.[6] The commercial high definition remake of The Journey Down: Chapter One was originally scheduled to be released in March 2012,[7] but the release was pushed back to May 2012.[1] The first chapter was included in the Indie Royale summer bundle in June 2012.[8] The second chapter was released for Windows, Mac, Linux, and iOS simultaneously in August 2014.[9]The third chapter was released for Windows, Mac, Linux, and iOS simultaneously on 21 September 2017.[10]The three chapters were released together as a trilogy for PlayStation 4 on 29 May 2018, [11] Xbox One on 1 June 2018[12] and Nintendo Switch on 21 February 2019. [13]

Kickstarter[edit]

On October 1, 2015, a crowdfunding campaign on Kickstarter was started to raise funding for the third chapter of The Journey Down with a goal of 300.000 SEK. The campaign raised a total of 409.237 SEK.[14]

Reception[edit]

Aggregate review scores
GameMetacritic
Chapter One(Windows) 72%[15]
(iOS) 80%[16]
Chapter Two(Windows) 78%[17]
(iOS) 89%[18]
Chapter Three(Windows) 80%[19]

The first chapter was met with mostly positive reception. For the Windows version of episode one, the video game review aggregator website, GameRankings lists a review average of 74.11%,[20] and Metacritic lists a review average of 72%.[15] The iOS version of episode one fared better, with a review average of 80% on both Metacritic and GameRankings.[21][16] The second chapter was received better than the first, with a review average of 84% for the Windows version[22] and a review average of 88% for the iOS version on Gamerankings,[23] and a review average of 78% for the Windows version[17] and a review average of 89% for the iOS version on Metacritic.[18]

References[edit]

Lina Player Mac

Mac nc50 foundation equivalents. In the final chapter, the trio heads into the depths of the Underland where they discover a huge mining facility belonging to the Armando Power Company. Bwana and Kito return to the city of St Armando in hopes of finding Professor Moorhead who they believe can help them stop the power company, while Lina ventures further into the Underland.

Release[edit]

The low definition freeware version of The Journey Down: Over the Edge was released in 2010.[6] The commercial high definition remake of The Journey Down: Chapter One was originally scheduled to be released in March 2012,[7] but the release was pushed back to May 2012.[1] The first chapter was included in the Indie Royale summer bundle in June 2012.[8] The second chapter was released for Windows, Mac, Linux, and iOS simultaneously in August 2014.[9]The third chapter was released for Windows, Mac, Linux, and iOS simultaneously on 21 September 2017.[10]The three chapters were released together as a trilogy for PlayStation 4 on 29 May 2018, [11] Xbox One on 1 June 2018[12] and Nintendo Switch on 21 February 2019. [13]

Kickstarter[edit]

On October 1, 2015, a crowdfunding campaign on Kickstarter was started to raise funding for the third chapter of The Journey Down with a goal of 300.000 SEK. The campaign raised a total of 409.237 SEK.[14]

Reception[edit]

Aggregate review scores
GameMetacritic
Chapter One(Windows) 72%[15]
(iOS) 80%[16]
Chapter Two(Windows) 78%[17]
(iOS) 89%[18]
Chapter Three(Windows) 80%[19]

The first chapter was met with mostly positive reception. For the Windows version of episode one, the video game review aggregator website, GameRankings lists a review average of 74.11%,[20] and Metacritic lists a review average of 72%.[15] The iOS version of episode one fared better, with a review average of 80% on both Metacritic and GameRankings.[21][16] The second chapter was received better than the first, with a review average of 84% for the Windows version[22] and a review average of 88% for the iOS version on Gamerankings,[23] and a review average of 78% for the Windows version[17] and a review average of 89% for the iOS version on Metacritic.[18]

References[edit]

  1. ^ abc'The Journey Down Chapter One Is Available Now'. The International House of Mojo. Retrieved 2012-05-20.
  2. ^'Embark on 'The Journey Down' May 18th'. MTV. Retrieved 2012-05-20.
  3. ^'The Journey Down Hands On Preview'. Adventure Gamers. Retrieved 2012-05-20.
  4. ^'The Joystiq Indie Pitch: The Journey Down'. Joystiq. Retrieved 2012-05-20.
  5. ^'The Journey Down is now complete, all three chapters released'. Rock Paper Shotgun. Retrieved 2019-04-16.
  6. ^'The Journey Down: Over The Edge'. Rock, Paper, Shotgun. Retrieved 2012-05-20.
  7. ^'Journey Down to a New Adventure Game in March'. Kotaku. Retrieved 2012-05-20.
  8. ^'Indie Royale Launches The Summer Bundle With 8 Games and Some Chiptunes'. Joystiq. Retrieved 2012-07-01.
  9. ^'Grim Fandango-like adventure The Journey Down: Chapter Two is out now'. Eurogamer. 2014-08-28. Retrieved 2014-09-09.
  10. ^'The Journey Down: Chapter Three for PC Reviews - Metacritic'. Metacritic. Retrieved 2019-04-16.
  11. ^'The Journey Down Trilogy on PS4: Official Playstation™ Store US'. Sony. Retrieved 2019-04-16.
  12. ^'Buy The Journey Down Trilogy - Microsoft Store'. Microsoft. Retrieved 2019-04-16.
  13. ^'The Journey Down Trilogy for Nintendo Switch - Nintendo Game Details'. Nintendo. Retrieved 2019-04-16.
  14. ^'Kickstarter campaign'. Kickstarter. Retrieved 2019-04-16.
  15. ^ ab'The Journey Down, Chapter 1 PC Reviews at Metacritic'. Metacritic. Retrieved 2012-05-20.
  16. ^ ab'The Journey Down, Chapter 1 iOS Reviews at Metacritic'. Metacritic. Retrieved 2012-05-20.
  17. ^ ab'The Journey Down, Chapter 2 PC Reviews at Metacritic'. Metacritic. Retrieved 2012-05-20.
  18. ^ ab'The Journey Down, Chapter 2 iOS Reviews at Metacritic'. Metacritic. Retrieved 2012-05-20.
  19. ^'The Journey Down: Chapter 3 PC Reviews - Metacritic'. Metacritic. Retrieved 2019-04-16.
  20. ^'The Journey Down, Chapter 1 PC Reviews at GameRankings'. GameRankings. Retrieved 2012-05-20.
  21. ^'The Journey Down, Chapter 1 iOS Reviews at GameRankings'. GameRankings. Retrieved 2012-05-20.
  22. ^'The Journey Down, Chapter 2 PC Reviews at GameRankings'. GameRankings. Retrieved 2012-05-20.
  23. ^'The Journey Down, Chapter 2 iOS Reviews at GameRankings'. GameRankings. Retrieved 2012-05-20.

Lina Player Mac Games

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Journey_Down&oldid=938686488'

A Magnetic Personality

Lina Player Mac Download

Line Magnetic is a relatively new brand to North America but have been in business in China restoring Western Electric tube amplifiers and serving as an OEM for a number of brands for many years. I became interested in Line Magnetic after auditioning their stunning LM 219Ia integrated amplifier driving ATC SCM 150 and Zu Audio Essence Loudspeakers. The LM 219Ia is a 24 watt SET amplifier employing 845 output tubes, 300B driver tubes, 310Input tubes, and 12AX7s for preamps duties and I liked the powerful yet nuanced sound it put out. (Review of the 219IA coming).

Having moved to Hong Kong I made it a point to purchase an entry level system. Not knowing if I would like Hong Kong and the contract being just two years I didn't want to invest too heavily in a system. With much of my CD collection making the trip I needed a CD player. After several sessions I elected to purchase the LM CD-215 based largely on the fact that I enjoyed the overall experience listening to music through this player. Having lived with the player for a year I am still very happy with the results.

Why did it take a year to write the review? Well the main reason was that that U.S. Line Magnetic dealers were only carrying the amplifiers. They were not seriously considering the notion of bringing in a CD player in an age where CD player sales are dying off in favor of computer audio. That has changed as Tone Imports began importing the CD player and sending them out to their dealers.

The LM-215CD is not a feature riddled CD player – it plays CDs and doesn't pull double duty as a USB/DAC, and connections are limited to RCA inputs, one Digital Optical output and one S/PDIF output. It uses a single 12AU7 tube (which the dealer here keeps telling me to roll), a Burr-Brown PCM 1792 DA Converter Chip (24Bit/192Khz) and an OPA2604 op amp with a Sony transport mechanism.

The LM 215 CD player has a nice easy to read red display along with a blue warm up light – when the light turns off it is ready to play (about 15 seconds). There are a 5 buttons on the front: Power, Stop/Open, Play/Pause, and skip forward and back. And that's it! The solid toe breaking metal remote control has those same buttons (except power) but adds repeat, time, and number buttons for direct access to songs. It doesn't get much more ordinary than this.

The remote requires a Philips screwdriver to remove the back metal plate in order to replace the batteries. Probably overkill but it seems to me that Chinese brands like Line Magnetic are working hard to reverse an image that their stuff isn't built well. Besides, if you have a few of these products and their remotes around and you have speakers that sound better with those weight pucks you could use these remotes instead and save yourself a bunch of cash. I also appreciate the fact that the remote control is an aesthetic match to the CD player and not some flimsy black remote that looks like it was made for a completely different product.

A Magnetic Sound

Audiophiles like to read reviews that slice and dice components into sonic aspects. How big is the soundstage? What's the bass like? Is the treble rolled off? All I suppose are valid questions but I grow weary reading reviews that reduce music into banal clichés. I prefer macro level listening to gear – what is the picture I see before me – what is the emotion? Does it seduce – does it generate an overall sense of correctness – does it sound natural?

A year in and I continue to say yes to all the above. I have not felt the need to upgrade. Now let me be clear, it's not the last word in CD replay. I auditioned the $11,700 Audio Note CD 4.1X which provides considerably more foundation (bass and body), considerably more refined midrange, and is a CD player that can seriously enter the conversation against good, though not elite, vinyl rigs. Very good CD players in that price realm provide much better transport mechanisms, transformers, caps, etc. On a track such as The Yellowjackets' 'Wildlife,' the CD4.1x has a bigger 3 dimensional presentation and a sense of space rather than the more 2 dimensional leaner presentation offered up by the LM-215CD .

So you won't get over the top proclamations from me that the LM-215CD is some kind of giant killer that slaps around the competition. Well at least not the near $12,000 competition.

What the 215 gets right is the vocal band. Singers don't wind up suffering from a CD player added lisp that some players seem to give them. Horn instruments are vibrant, tactile and there's lots of life to big band and busy orchestral tracks and the player doesn't become a jumbled mess. Noise is very low (inaudible) and instruments are spread out properly across a wide stage.





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